Perhaps DTG did the station modeling wrong, who knows Edit: I was trying to post the link to the timetable here but that doesnt seem to be working. I usually frequent the Babylon branch irl, so Im not sure if theres something weird with the timetables going on here:P Im just basing it off what Im seeing.Īs for the thing with Atlantic Terminal, Im not entirely sure but I think the platform lengths arent accurate to real life Because if we do indeed stick an 8-car M7 into Atlantic Terminal in-game, the train is much longer than the platform, whiiiiiich would be odd to see.Īgain, these arent really the routes Ive been on irl, so I cant say for certain whats accurate and whats not. Lets just hope the signaling is also improved upon Click to expand. With better optimization for more traffic on the rails, its possible to see this happening more and more as an experience. Its kind of why I look forward to seeing the Bakerloo line in TSW2, and perhaps a future NYC subway release. With that being said its nice to have that added challenge of having to keep to a timetable while also being stuck behind another train. Its enough for the current state of the LIRR route in TSW, but if the traffic were to be increased, I definitely could see more SPADs occurences as a result. But it does feel like the block sections could receive a bit more padding and distance.
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